![]() ![]() On the other hand, XCOM soldiers are generally pretty fragile, to the point where the best way to play the game is to name them all after your friends and then regale them with hilarious tales of how they met their untimely demise. They may as well be Space Marines already. The average shooty video game protagonist can sprint around pulling off headshots while soaking up hails of gunfire, then duck behind a wall for a quick breather before doing it all over again. ![]() Portraying the genuinely superhuman in a game can’t be easy. As a big Warhammer nerd, I really appreciate how they’ve absolutely nailed the feeling of Space Marines, and not just any Space Marines, elite, super-secret, space wizard Space Marines, charging about being generally spacey and mariney. RPS Emperor Katherine, Beloved By All, awarded it a coveted Bestest Best back in May, and I’ve been rather enamoured with it myself. Suspecting pacts with Dark Powers were behind it, I put on my big Inquisitorial hat and set off to question Noah Decter-Jackson, the game’s Creative Director. Add in the complexities of making a turn-based game based on an existing turn-based game and it’s surprising that developers don’t just collapse into gibbering, tentacle-waving Chaos Spawn.Ĭomplex Games, the developers of recent XCOM-like Warhammer 40,000: Chaos Gate – Daemonhunters not only managed to resist the mutating power of the Warp, but produced an absolute cracker of a game. Satisfying the long term fans while keeping things approachable for newcomers on top of, well, making a good game. Adapting an established property in any medium has got to be a pretty tricky proposition.
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